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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Hungry Eyes
Ministry of War Amarr Empire
63
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Posted - 2011.11.05 15:17:00 -
[1] - Quote
Vegare wrote:I'd like to put emphasis on an issue which not a lot of people have noticed as it seems. It is a big deal for me though and I wonder if it will for others as well as soon as they are aware... Link to ScreenshotThe more dense areas of the nebulae let the light of the stars behind them shine through with full intensity. (It seems as if they were infront, or if the dark areas were holes in the nebulae) For comparison here's a real picture of a part of the Eagle Nebula - as you can see only the bright stars can be seen through the nebula. Their color is modulated and their brightness has diminished, though. When you showcased the nebulas at fanfest you got that right as seen in the Screenshot linked above. This "mistake" somehow destroys the illusion of three-dimensionality and therefore the feeling of depth of particular nebulae. o/ vegare /edit for clarification
exactly. if the stars shine through the dense clouds, then u lose all sense of 3d. i hope this is a glitch they can fix easily. |

Hungry Eyes
Ministry of War Amarr Empire
63
|
Posted - 2011.11.05 15:19:00 -
[2] - Quote
Camios wrote:
This is not a mistake. If the stars are closer than the nebula, you can see them without problems: their light is not passing inside the nebula, and thus it should not be modified by it.
but ALL the stars are shining through. every single one. |

Hungry Eyes
Ministry of War Amarr Empire
116
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Posted - 2011.11.07 19:57:00 -
[3] - Quote
the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.
3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something
with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation. |

Hungry Eyes
Ministry of War Amarr Empire
143
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Posted - 2011.11.09 06:27:00 -
[4] - Quote
CCP Navigator wrote:Solhild wrote:Hungry Eyes wrote:the art department can take care of the nebs. devs can work on gallente.
1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.
Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right. Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released. This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it 
love you. thanks. |

Hungry Eyes
Ministry of War Amarr Empire
143
|
Posted - 2011.11.09 06:38:00 -
[5] - Quote
now just the matter of having one snapshot per constellation to show the transition while travelin and we'll be set. |

Hungry Eyes
Ministry of War Amarr Empire
217
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Posted - 2011.11.25 15:39:00 -
[6] - Quote
until some of the stars are occluded, these will feel like a wallpaper. |
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